Except it’s turn-based.
Gunpoint is a brilliant game that introduced new ideas and concepts into video games that we haven’t seen before. Sadly, those new ideas have yet to be used in any other games; that is, until Ronin came along.
It would be simple to label Ronin as nothing more than a Gunpoint rip-off, seeing as the developer himself labeled it as such, but it’s so much more than that. It takes one of the unique aspects of Gunpoint — its jumping and movement style — and tweaks it to become a game less focused on hacking, but more focused on killing everyone in the room without getting caught. Ronin is not a stealth game, however. Nor is it an action game. It’s a turn-based puzzle game that requires you to murder everyone in the room without getting hit yourself. Its complicated death puzzles will require you to play a scenario over and over until you get it right, but once you do, it is so very satisfying.
Devin and I spend some time in this fantastic game to give you a glimpse of its great gameplay and of me stringing up some fools without anyone knowing.